Colin Percival 2002-11-18 08:40:49 | Can you weight the statistics used to generate the "% done" totals so that people who win multiplayer games are given more credit then people who win two-player games? Right now, most browsers are below the 50% mark -- not because people aren't any good at the game, but because most games include more than two people. |
Stephen Brooks 2002-11-18 08:48:08 | Well it's an idea. For summary purposes I could just include the 2-ways, and then maybe make the number a link to a page where I've sort-of plotted the win% vs. #of players for each 'team', so you get to see the distribution of their strengths or something. "As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline" |
gilbert 2002-11-18 17:13:17 | Also, I think that in future games, a browser that places a token but is then locked out for the rest of the game should not be considered a player. |
Stephen Brooks 2002-11-19 14:53:36 | quote: They aren't. You need to have placed at least 3 tokens to be considered a player. "As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline" |