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Nimrod
2002-06-24 10:43:18
Don't all rush to find it kids, but I just realised that the complete works of Shakespeare (in ASCII) are to be found in Pi.  Also, your DNA is in there.  Hey, perhaps we only exist within PI.

Hmmm.... Stephen used to claim to know PI to 100 decimal places.

That's all.
Stephen Brooks
2002-06-24 14:59:45
3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679821480865132823066470938...

That's 124 digits that I can remember right now.  At one stage I know about twice that many.


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
Thomas King
2002-06-25 03:13:37
I do physics and chemistry, not maths.  Thefore, I approximate it to 3.

Makes life easier. 

Actually, I do do maths, but I try to keep it secret.

Grank grank!
Pascal
2002-06-26 11:55:03
I know some numbers to the base of 2

1
2
4
8
16
32
64
128
256
512
1024
2048
4096
8192
16384
32768
65536
133072
266144
532288
1048576
2097152
...

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Pascal
2002-06-26 11:57:38
and some to 3

3
9
27
81
163
489
1467
4401

and to 4

4
16
64
256
1024
4096
16384
65535
...

and to 5

5
25
125
625
3125
15625
78125
..

and to 6
6
36
216
1296
...

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Thomas King
2002-06-26 12:37:40
I know all the numbers up to n. So there.

Grank grank!
Stephen Brooks
2002-06-26 15:27:27
(where in the case of Tom King, n=4)

Some of the base 2, 3 and 4 numbers are out (otherwise very good!).

Corrections to base 2: 131072, 262144, 524288
Corrections to base 3: 243, 729, 2187 (not from memory), 6561
Corrections to base 4: 65536 on the end!


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
kruemi [Swissteam.NET]
2002-07-10 01:49:54
i beat you all... i know by the base of 10!

1
10
100
1000
10000
100000
1000000
10000000

But, who can continue this row?

1
11
21
1211
111221
312211
.
.
.

bye

kruemi

--
Don't read this.  And neither this!
Stephen Brooks
2002-07-10 05:21:28
13112221
1113213211
31131211131221
13211311123113112211
...


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
kruemi [Swissteam.NET]
2002-07-10 06:29:55
Topp, you got it!
But don't tell me, you didn't knew this one before!

1
5
7
13
19
.
.
.

bye

kruemi

--
Don't read this.  And neither this!
Pascal
2002-08-01 11:37:37
once again

1
5
7
13
19
29
37
49
61

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Stephen Brooks
2002-08-01 14:34:48
How about 1, 5, 7, 13, 19, 21, 25, 27, 29, 33, 39, 41, 49, 53 ?

This is the sequence of question numbers for the suggested maths homework of students doing course MATH252 in the university of Oregon on Tuesday, March 12th while studying section 7.8.

(See http://www.uoregon.edu/~coughlin/math252/assgnm252.html )


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
Thomas King
2002-08-01 14:56:30
They're all ODD.  ODD.  ODD!  Hahahah!  Odd!  Whee!
Stephen Brooks
2002-08-01 15:08:24
ODD, indeed.  I want this goose picture (to the left) printed on a T-shirt that's the same colour as my website background.
Pascal
2002-08-01 23:41:49
I just analyzed the differencies, I know, that it would be a wrong solution.  big grin

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Pascal
2002-08-03 03:05:48
Another thing

0
1
4
9
11

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Stephen Brooks
2002-08-03 09:42:08
0 1 4 9 11 1A 26 34 44 56 6A 81 99 B4 D1 100 121 144 169 191 1BA ...

(squares to base 15)


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
Pascal
2002-08-03 09:59:05
no, mine was an Optimal Goloumb Rule

see OGR

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Pascal
2002-08-03 10:15:09
But you're also right.  The OGR can't be continued, did you read about it?

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Stephen Brooks
2002-08-03 12:19:41
quote:
Originally posted by Pascal [www.rechenkraft.net]:
But you're also right.  The OGR can't be continued, did you read about it?


No... What do you mean, it can't be continued?  Oh you mean that particular ruler (0 1 4 9 11) can't be continued?  Well yeah in that case it was a silly problem!  smile


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
Pascal
2002-08-04 03:34:26
A little rhyme

1 1 was a race horse,
1 2 was 1 2.
If 1 1 1 1 race,
1 2 1 1 2.

Understood?  Then write it in words.

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Thomas King
2002-08-04 04:24:01
One-one was a race horse,
One-two was one too.
If one-one won one race,
one-two won one two.

Pffle.
Stephen Brooks
2002-08-04 13:09:58
Odd names for horses, though.


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
Pascal
2002-08-04 13:14:34
quote:
Originally posted by Thomas King:
One-one was a race horse,
One-two was one too.
If one-one won one race,
one-two won one two.

Pffle.


better would be

..one-two won one, too.  cool

___________________________
1: Athlon TB-C, 1.2 GC/s, 256 MB DDR-RAM, Erazor x², ADSL-Flatrate, NIC Intel, Win 98 SE Mainboard MSI-6380 Rev.  1
2: Pentium III, 600 MC/s, 256 MB RAM, NIC Intel, Win 98 SE
Stephen Brooks
2002-08-10 09:57:38
Thomas King
2002-08-10 18:20:49
ErEERr a pair of DUCKS.  How odd.  They're facing the same way as your odd goose.  I noticed today that due to some odd law of goose-floating, floating geese all seem to face the same way.  Honk, honk.
Stephen Brooks
2002-08-10 19:13:17
Except the ducks that always sit like this:



The geese are very purposeful so they tend to face the same direction.  Even odder this board displayed THAT post as the most recent even though I'd just posted one elsewhere.


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
Thomas King
2002-08-11 00:53:18
Errr tripoint ducks.  They're all odd and totally unlike icebergs.  With icebergs, only less than a third of thier mass is above the water, but with ducks less than a third is in the water.  Someone ought to alter the density of water so that the ducks sink just so that thier heads stick out.
Stephen Brooks
2002-08-11 08:40:05
Errr it's not like that at all.  All you have to do is raise the level of the water so that it comes up to about 8cm above the height at which the ducks swim.  Then you just get ducks' heads.

On a very dry summer you often see the ducks levitating above the river because it has fallen about 20cm due to evaporation.


"As every 11-year-old kid knows, if you concentrate enough Van-der-Graff generators and expensive special effects in one place, you create a spiral space-time whirly thing, AND an interesting plotline"
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