stephenbrooks.orgThe ArchiveGravity Simulation
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Gravity Simulation

This program simulates the gravitational collapse of a random cloud of particles (in 2D).  This produces effects somewhat like the simulations of the early universe[Open External Link in New Window] that have been done on supercomputers since the 1980s.  Now, thanks to the rapid increase in CPU power over the years, desktop computers can produce similar-looking results.  The preferences file allows you to change a few of the simulation parameters: making the "grid size" larger will increase the accuracy of the gravitational forces calculation (you will see cusp-like artefacts if you make it too low), but this makes the computer work harder for each step, reducing the frame-rate.  I haven't actually tried playing with the timestep parameter, but it is currently set at a fairly sensible value.

Looking around the web a bit, this[Open External Link in New Window] is how the professionals do it.  Note the phrase "One billion mass elements and 10243 Fourier grid cells".  The default for my simulation is 20`000 mass elements (which I call "particles") and 1282 Fourier grid cells.  Also note how much CPU power that other simulation needs...

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Many of the files here are compressed with WinZip[Open External Link in New Window], a trial version of which you can download for free.
Over the next few months I may migrate the files to using WinRAR[Open External Link in New Window], which I've tested and found to offer roughly 25% better compression.

Gravity and Galaxies Simluation (RAR file, 19KB; Zip file, 21KB).  Uploaded 2003-Jul-15.

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